One phantom. Your turf. Catch them.
The real-world chase game — on foot and by public transport. Your smartphone is the game board.
Out now, free, on Google Play and the Apple App Store.
Free for up to 4 players. Pro for up to 12: a one-time €4.99, and only the admin needs it. No subscription, no ads.
Dead spot, tunnel, subway: positions are not lost, no catch arrives late, and whoever drops out is straight back in.
Type a name, play. No sign-up, no profile, no ads — there is nothing that points back to you.
Free for up to 4 players. For up to 12 only the admin needs Pro — once, no subscription.
The film is hosted on YouTube. Only your click loads the player from youtube-nocookie.com — until then, no request goes there. More in the privacy policy.
You meet at a starting point. One person creates the game, everyone scans the invitation QR — play area, duration and rules are set together.
One of you is the Phantom. It gets a head start — and vanishes into the city, the park or the woods.
Hunters see each other live on the map; the Phantom is revealed only at fixed intervals. Close enough? CATCH! — GPS decides.
Five moments from a real chase — lobby, pursuit, reveal, catch, and the recap afterwards.
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Six rounds that work — with the settings to match.
The Phantom logs every ride, the hunters read along. On foot or by transit only — your call.
Short and quick — ideal for a first round.
No buses or trains — cloak tokens in the undergrowth instead.
New people, new city — after one round everyone knows their way around.
A referee sees everyone live, the Phantom too, and does not play.
Several short rounds, then a meeting point and a rematch at the press of a button.
Movement trails, reveal intervals and a direction line to the Phantom's last known position.
The Phantom can skip individual reveals — the tension stays.
A freely sized circle around your meeting point — downtown, village or forest. Leave it and you risk forfeiting.
Hunters coordinate in the chat. The SOS button pauses the game and shares your position with everyone.
Up to two people run the round: they see everyone live, the Phantom too, and do not play.
Afterwards: every route replayable, per-player distances and the Phantom's full track.
No account, no ads, no tracking. All position data deletes itself automatically 48 hours after the game ends.
Two to twelve — one Phantom, everyone else hunts. Up to two people can come along as referees on top, without taking a seat.
It is free for up to four players. For up to twelve only the admin needs Pro — a one-time €4.99, no subscription. There are no ads, for anyone.
No. You type a name and you are in — no email, no password, no profile.
It is shared only during a game, only with the people in your round, and deleted automatically 48 hours after the end. You can delete your own route right away on the end screen.
The app keeps every position and sends it on as soon as the signal is back. Everyone sees whose connection is weak, and no action ever arrives late. If the Phantom has no signal for too long, it loses — after a warning.
Yes. Everyone scans the same invitation code, whatever phone they have.
500 metres is enough for a park, two to three kilometres for a city centre. Rule of thumb: big enough for the Phantom to really vanish between two reveals, small enough for the hunters to reach it.
The stores list the app for ages 13 and up. Players aged 13 to 15 play with their parents' knowledge and under their own group's supervision — that is what the referee is for.
The idea is the same — one side runs, the other hunts. Phantom Hunt adds what a phone does best: the Phantom’s position appears on the map every few minutes, catches are decided by GPS, and the area, the time and the rules are set in the app. No grabbing, no arguing about who tagged whom.
Phantom Hunt is a real-world chase game for your city: a GPS game that blends hide and seek, detective work and tag into one shared outdoor experience. Inspired by classic pursuit board games like Scotland Yard and Mister X, Phantom Hunt takes the chase off the board and into the streets — with your smartphone as the map and real routes instead of pawns.
Early playtesters describe it as “Scotland Yard in a real city.”